Location: Ch 2: Sound
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SOUND
IN THIS CHAPTER:
- The Origin of Sound
- Sound In Air
- Media that Transmit Sound
- Speed of Sound
- Loudness
- Forced Vibration
- Natural Frequency
- Resonance
- Interference
- Beats
- The Ear
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ound is produced by
a vibration of some object. When it vibrates back and forth, it moves air
molecules back and forth. As these molecules move back and forth, they
compress and expand, producing compressions and rarefractions. As these
molecules compress and rarefy, they strike our eardrums. The bones in our
eardrums vibrate back and forth, creating pressure changes in the fluids
of our cochlea. As these fluids move back and forth, they stimulate tiny
ear hairs that trigger impulses to be sent to our brain. Thus we perceive
sound. Because sound requires molecules to vibrate, sound cannot travel
through a vacuum. The pitch of a sound depends on the frequency of the
sound. A high-pitched scream has a very high frequency, while a low-pitched
humming has a very low frequency. Sound usually travels at about 340 m/s
in room temperature air. The precise speed of sound can be calculated with
the following formula: 331.5 + (0.6)(temperature °C). The speed
of sound in a material, however, depends on the material’s elasticity,
or its ability to resume its original shape. The intensity of a sound is
proportional to the powers of ten. Apparent loudness, on the other hand,
is a psychological sensation that is subjective to the person’s brain and
is not related to the speed of sound.
When any object is struck, it is forced into vibration. This is known
as a forced vibration. When any object is disturbed, it vibrates at a special
set of frequencies known as its natural frequency. Natural frequency depends
on elasticity and shape of the object. Natural frequency is the frequency
at which the minimum amount of energy is required to produce and sustain
vibrations. Almost all objects have a natural frequency. Interestingly
enough, if the natural frequency and the frequency of the forced vibration
are equal, the amplitude dramatically increases and resonance occurs. Resonance,
while most readily apparent with sound waves, is not restricted to wave
motion.
Sound waves can interfere with each other. When sound waves interfere,
they affect the loudness of the resulting sound. If two speakers are equally
distant from you, the crests of both waves will overlap, producing a louder
sound. However, if the speakers’ distance are different by a half-wavelength,
the crests and troughs will cancel each other out, causing a dramatic reduction
in loudness. While the use of interference to cancel out loud noises is
great for jackhammer operators, it is not very good for home stereo equipment.
An interesting thing happens when two tones of slightly different frequency
interfere with each other. The sounds seem to alternate between loud and
soft. These periodic variations are known as beats. Beats can be heard
when two computers beep at different frequencies. If one beeps at 300hz
and the other at 306hz, the crests will be in line three times a second,
producing a 3hz beat frequency. Two computers can be made to produce the
correct sounds with the two BASIC scripts:
Computer 1: |
Computer 2: |
10 cls
15 rem Generates a 300hz tone
20 sound(300, 1)
30 goto 20 |
10 cls
15 rem Generates a 306hz tone
20 sound(306, 1)
30 goto 20 |
In conclusion, sound is a longitudinal wave that requires particles to
create compressions and rarefractions. The vibrations of any object produce
sound. An object vibrating at high frequency produces a high-pitched sound
and an object vibrating at low frequency produces a low-pitched sound.
Sound travels fastest through elastic materials, and if a material vibrates
at its own natural frequency, the sound become louder. Finally, beat frequencies
are created when two tones with very close frequencies are sounded at the
same time.