CHAPTER CONTESTS

Banner 

Each school may enter only ONE banner. The banner should be mounted on a floor stand or be able to be hung from above. All banners will be displayed during assemblies. Winning entries will be announced at the convention. Banners MUST pertain to the convention theme, contain the name of the submitting school, and include the year of entry. No materials from previous banners may be used. All banners should be registered on Friday night at registration. Banners must be no more than 4.5x4.5 feet.
 
Judging Criteria Points 
1. Relation to Theme  35
2. Overall Impression 25
3. Creativity 30 
4. Adherence to Rules 10
Total  100 

Catapult 

  1. Each team should construct a free standing catapult. The catapult may not be held down by contestants.
  2. The catapult must fit in a 3´ by 3´ box.
  3. Catapults must be built entirely of wood, metal, or twine. No metal may be used for spring devices. Metal screws are allowed. No sort of elastic or nylon is permitted.
  4. The ammunition will be a 4" by 4" beanbag that will be covered with flour. The catapult must be launched with a single release mechanism that a contestant either pulls or pushes.
  5. Each team may take as many practice shots as they want before the judging begins.
  6. Each team will receive two shots during the competition. The longer shot will be scored.
  7. The moderators measure from the spot where the beanbag first lands.
  8. Each team's catapult must be designed to shoot over a three foot tall barrier that will be placed in front of the catapult.
  9. No flames, explosives, or liquids of any kind are allowed.
  10. All catapults will be inspected on Friday night prior to the competition. The contestants must pick up their catapult on Saturday morning before assembly. If the catapult involves some kind of twine or rope, you must bring some extra identical rope or twine for inspection Friday night to avoid disqualification.
Rules will be carefully and strictly enforced!

Chariot Race

  1. Each chapter may enter one chariot team per race per division. (MS/HS)
  2. There will be one race for 1 male driver with 4 female horses and another for 1 female driver with 4 male horses.
  3. Chariots may be constructed of any material but must be designed and constructed solely by the chapter's delegates.
  4. The driver must remain in the chariot for the duration of a race and horses may not be replaced midway through a race.
  5. ALL DRIVERS MUST BRING AND WEAR BICYCLE HELMETS!
  6. Chariots must be powered by the human horses. No electric or gas motors or solar panels or wind turbines will be permitted.

Competitive Certamen

There are six divisions of Competitive Certamen: MS 1, MS Adv., HS 1, HS 2, HS 3 and HS Adv. All competitors must be currently enrolled in the corresponding level of Latin (i.e. a Level I student in High School would be entered in Level I Certamen). No student may register for more than one level of Certamen. No school may enter more than one team per level. Students must have the permission of their sponsor in order to play. All chapters must register for Competitive Certamen by January 31, 1998 and must bring a roster of players to the convention. Please state the division(s) you wish to enter on the Chapter Registration Form. A school's team may not play if not pre-registered. A chapter Certamen team may be composed of up to four members, but schools may list up to eight members on the team roster, accounting for alternate players. Alternates may be rotated in or out at the beginning of any round at the discretion of the Certamen coach, but no changes may be made after a round has begun. At the end of two rounds, 9 teams with the highest cumulative point totals will advance into the semifinals. The winning team in each semifinal will advance to the final. If there are less than 9 teams in any level, the 3 teams with the highest cumulative point totals after 2 rounds will advance directly to the finals.

The ladder of play will be designed before the convention according to the number of teams registered. Therefore, it is very important to notify Ellen Pot (650) 327-6817 if your school finds it necessary to withdraw a team. Every team will play at least two times.

Certamen Rules

1. Each round will consist of 15 toss-up questions and 30 bonus questions.
        a. Lower-division rounds will consist of 2 Daily Life, 5 Grammar and Translation, 2 History, 2 Mottoes Abbreviations and Quotes, 2 Mythology, and 2 Vocabulary and Derivatives questions.
        b. Upper-division rounds will consist of 2 Classical Literature, 2 Daily Life, 3 Grammar and Translation, 2 History, 2 Mottoes Abbreviations and Quotes, 2 Mythology, and 2 Vocabulary and Derivatives questions.
        c. Extra questions will be available for every round, in case of misreading or flawed questions.

2. Three teams will compete against each other in a round.
        a. Teams consist of four or fewer players
        b. The pairings for each round will be determined at random by the host school.
        c. The number of teams allowed to compete at each level from each school will be determined by the host school. Possible levels include MS 1, MS Advanced, HS 1, HS 2, HS 3 and HS Advanced.

3. Play begins with a toss-up question worth 10 points.

4. Once a player has been recognized by the moderator or spotter,
        a. he and only he may answer, and
        b. he must answer at once (i.e. within 4-5 seconds)
        c. Questions may be repeated no more than once, and only if the moderator determines there is a compelling reason for the repetition, such as outside noise.
        d. Members on other teams may not talk or in any way communicate with each other while someone from another team answers a question, whether toss-up or bonus.

5. If the toss-up question is answered correctly, the team may consult to answer two related bonus questions worth 5 points each.
        a. Only the captain of the team should give the team's bonus answers, unless he defers to another team member.
        b. Teams have 15 seconds to answer bonus questions.
        c. If a team misses the first bonus question, it may try the second.
        d. There is no penalty for wrong answers.

6. If the first team does not answer the toss-up question correctly, the second team and then the third may try to answer after being recognized by the moderator, in the manner described above. The spotters must take care to note who buzzed in first on each team to determine who answers the toss-up question.

7. If a team buzzes in before the moderator has finished reading the question,
        a. the moderator does not finish reading the question for that team, nor for any other team which may also have buzzed in before the moderator had finished reading.
        b. If no team buzzing in early answers correctly, the moderator will finish reading the question for any teams which have not buzzed in early.

8. No one in the audience should ever talk or whisper, and cheering should be minimized to facilitate play.

9. The moderator has the right to decide whether
        a. a question has been answered fairly and appropriately,
        b. to disqualify a question,
        c. to disallow a question because of improper consultation or prompting by other students,
        d. to remove members of the audience

Spirit Contest and Roll Call Presentation

Spirit contests begin 15 minutes before General Assemblies II and III. Chapters are judged on unity, participation, creativity and adherence to the 1997-1998 CJCL theme and rules. Roll Call is limited to 45 seconds per chapter. During the Spirit Contest, chapters leaving their designated area will be disqualified. Thus, no parading or running around during the Spirit Contest. No confetti or musical instruments are allowed. At Roll Call, each chapter announces the number of delegates, sponsors, and chaperones in attendance. Presentations may be in the form of a skit, dance, etc. Spirit points will be deducted for any noise extending beyond the 15 minute contest.

Local Scrapbook

Chapters are strongly encouraged to enter a scrapbook. Scrapbooks will be judged on the quality of coverage of the various events in the local chapter's history from March 6, 1997 to March 6, 1998.

1998 CJCL Scrapbook Rules:

  1. The pages of the scrapbook may be no larger than 22 x 28 in. (poster board size).
  2. The notebook or box containing the pages of the scrapbook may be only as large as is necessary to contain the pages.
  3. Scrapbooks may be of any shape, except scrolls. They should be easy to handle. No glass covers will be permitted.
  4. Scrapbooks must be contained in one volume.
  5. All materials used in the scrapbook must pertain to Latin, the Classics, or the Junior Classical League, and must not be secondary or incidental in nature. Materials that are directly related to the activities of the Junior Classical League may be included (maps, brochures, etc.).
  6. All materials in the scrapbook must pertain to the current school year or to the period between the last state convention and the upcoming national convention.
  7. No materials from previous scrapbooks may be used. Be sure that all photos, agendas, and chapter materials are from the current year.
 
Judging Criteria Points 
1. Cover and Practicality  35
2. Originality, Creativity, Artwork and Neatness  55
3. Content, Theme, and Relevance to Latin  50
Total  140 

T-shirt

Each chapter may enter ONE T-shirt. The theme need not be the convention theme.
 
Judging Criteria Points 
1. Use of Theme  20 
2. Promotion of JCL  20
3. Creativity 20 
4. Overall Impression 20
5. Technique 20 
Total  100